![]() ![]() On the other hand: This combo is tough to execute. He’s low on tier lists for this reason, but combos like this show how he’s hardly a bad character. But it’s best for him to maximize his damage, thanks to how tough of a time he has in approaching opponents. Zangief isn’t defenseless in Drive Burn Out, but this will leave the opponent open for more mind games using the Drive meter afterward.Īgain, Zangief doesn’t depend on the use of too many combos. ![]() Not only is this combo damaging, doing nearly half the opponent’s health in, it doesn’t burn much of the Super Art and Drive meters. It starts with forward + Hard Punch presses, then is super-cancelled into a level 2 Super Art, then perform a Drive Rush as the opponent is still airborne that leads into a forward + Medium Kick attack, then a down-forward + Medium Punch attack for a juggle, an EX Lariat, and finish with an air Spinning Pile Driver. But the Drive Rush feature has given him some good and flashy ones here. Zangief has never been a character with large combos, instead favoring grapples and mind games. He can still deal serious damage, even without Super meter usage. The Hashogeki doesn’t have many uses outside of combos, but it’s not entirely useless, as combos like this showcase. ![]() Ryu is even more basic than Luke here, but Drive Rush is his savior. But make sure to get the timing on Ryu’s attacks down before executing it, and know when to use a Denjin Charge that doesn’t leave him open for an opponent’s counterattack. It’s good that Street Fighter 6 is the kind of game where experience with one character can carry over to others. That said, there is strict timing involved with the execution. Ryu won’t always be in that situation, for a combo that can be started from anywhere on the screen. This combo notably doesn’t finish with a Level 3 Super Art, but it can be used if the combo takes Ryu and the opponent close enough to the corner. But he’s not entirely useless, as clever use of the Drive Gauge for Drive Rush Cancels to extend combos can still make him a formidable force. Ryu doesn’t have many high-damaging combos, part of the reason why he ranks low on tier lists. Then, link it with a crouching Hard Punch and a Hashogeki with any punch button, then another Drive Rush Cancel, and finish with a Hard Kick High Blade Kick. This combo is one such example, which works inside and outside the corner.Īfter a Denjin Charge (down twice + any punch button), start with a standing neutral hard punch, and continue with a Drive Rush Cancel and a Standing Hard Kick. Ryu will forever be one of the most basic characters to pick up and play in a Street Fighter game, but he also always comes with more complicated combos. Don’t let anyone tell you that Luke is too vanilla, despite being top tier (again) for good reason. But he’s clearly capable of executing flasher moves if the player is willing to put in the work to learn them. Luke is a very basic character with a very basic move set. Using this combo will show the opponent that you’re a force to be reckoned with. This is the kind of cool combo someone can do after they’ve mastered use of Drive Rush Cancels for combos, which takes plenty of practice in both the Training Room and in live matches. This combo isn’t too long, meaning damage scaling won’t be a concern. The lesson through playing and watching Street Fighter 6 over the last three months is that if a player has Drive meter, they should use it regardless of whether they go into a burn-out state. The Drive and Super Art meter use are worth it for a combo that will drain the opponent’s health by about 55 percent. It starts with a jumping hard kick, then follows with a standing hard punch, a Drive Rush Cancel, a quick crouching medium punch and crouching hard punch link, then another Drive Rush Cancel, another crouching medium punch and crouching hard punch link, a light kick Avenger technique (quarter-circle forward + kick), a light punch link, and finishes off with a Level 3 Super Art to take them down to Memphis. Using it depends on whether Luke, and the player by extension, have plenty of the Drive and Super gauge stock. This is one of new(-ish) character Luke’s more complicated and semi-lengthy combos in Street Fighter 6, but it gets great results through damage inside and outside the corner. ![]()
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